Yes, Crossfire is a bit more difficult but at the same time it provides everything to compansate this higher difficulty. It was a more exciting ride together with old Freelancer characters and well placed cut scenes and great battles. The storyline was pretty much the best I have ever experienced in a FL mod and build up on the original story, which I really liked. Next to that did you have a NPC escort wing. I know no other mod which even bothered about going such deep into details.ĭuring the story campaign there was exactly one mission that required you to travel long distances but since that was a scout mission where you are the first human being exploring a new sector of space this was totally ok. I didnt have any problems to understand the voices which is remarkable considering that they didnt have the original voice actors but managed to find speakers which fit to the original NPC characters. The voice acting isnt professional studio quality but it is also not bad. I finished the Crossfire story two weeks ago and your points in my eyes are mostly not true. I never finished Crossfire's story arc due to this reason, but then again, the modders don't have enough resources and try to make the best they can. Discovery does a good job of keeping it in the FL-Universe but it only has Roleplay acting MP. Also, many ships are not true to freelancer, they are imported from other franchises. Rinse and repeat and you have the crossfire mod. Here is how it goes: Travel huge distance, jumping across systems, reach enemy, fight for half an hour cuz nanobot spam THEN DO THE ENTIRE FUCKING JOURNEY AGAIN and god forbid if the game crashes on you when some nomad battleship comes up. The missions require you to travel HUGE distances, mostly alone, no AI, and get boring realllly fast. They give you a window after cutscenes with said voice acting so you can understand what they were actually saying so i guess that's fine. Horrible voice acting (yea, ik it is community made but the voice acting is even shit compared to non-professional standards). If there's some depth to it, it's also opens up a new way to play the game for more combat oriented people who don't want to mess with the strategic stuff but still want some sort of persistent background.Crossfire is the first that comes to mind but believe me, the post-vanilla gameplay is absolute shit. It's also great for new players to get the hang of things since they have a fleet next to them to rely on as a temporary crutch to try out some of the new stuff. It's also a good way for new players to be better accustomed to the types of ships they will see in combat. It's a great way to level up an early character without the hassle of going on your own and looking for small pirate raiders to fight, even if it doesn't quite take away from the grind of combat having to level up and gain money, the fights you take part in are far more spectacular than the ones you would find as a lone wolf. Some of the things the mod in that game has shown besides this is that: This takes away from the one thing that the war room could never do, and that is to join combat without any sort of attachment to the ships you're fighting with, there's no real worry about one's own credit flow, the availability of a certain ship if you send it to do something dangerous, or whether you will have enough combat ready ships for the next engagement, it shrinks down combat to management one ship in a fleet. It really puts the focus even more narrowly on combat than what most features do, subtracting the strategic stuff you do in combat to preserve your fleet that takes away from the combat. It's so popular almost all big mods have it. There's a similar mod in M&B, freelancer it's called.
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